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The corridor map method: a general framework for real-time high-quality path planning
authors Geraerts, R.J.; Overmars, M.H.
source Computer animation and virtual worlds, Volume: 18 (2007), pp. 107-119
full text [Full text]
publisher Wiley Interscience
document type Article
version Publisher version
disciplines Informatica
abstract In many virtual environment applications, paths have to be planned for characters to traverse from a start to a goal position in the virtual world while avoiding obstacles. Contemporary applications require a path planner that is fast (to ensure real-time interaction with the environment) and flexible (to avoid local hazards such as small and dynamic obstacles). In addition, paths need to be smooth and short to ensure natural looking motions. Current path planning techniques do not obey these criteria simultaneously. For example, A* approaches generate unnatural looking paths, potential field-based methods are too slow, and sampling-based path planning techniques are inflexible.We propose a new technique, the Corridor Map Method (CMM), which satisfies all the criteria. In an off-line construction phase, the CMM creates a system of collision-free corridors for the static obstacles in an environment. In the query phase, paths can be planned inside the corridors for different types of characters while avoiding dynamic obstacles. Experiments show that high-quality paths for single characters or groups of characters can be obtained in real-time.
keywords path planning, corridor map method, high-quality paths
annotation GO07b